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War
The Midwest's Longest Consecutively Running Independent Gaming Convention! 

A (Friday Afternoon) - 2 PM

1835 (8 hrs)


Boardgame  |  1835  | 7 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $4.00

Presented By : Phil Parker
A classic railroad/stock purchase game, set in Germany using 18x rules with a few unique bits for this particular game. I have fond memories of this game when it was new and I hope you do as well.

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Dark Moon Board Game (4 hrs)


Boardgame  |  Dark Moon Board Game  | 0 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jon McDonald
DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space. You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others. https://boardgamegeek.com/boardgame/111124/dark-moon

Hex Hex XL (4 hrs)


Boardgame  |  Hex Hex XL  | 5 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bill Board
Fast paced, casual card game. Multiple styles of play. Session will cover all variations and styles. No large rings, jewelry or gauntlets allowed. Damages to persons, property and facility is completely accidental and all players will refrain from table flipping during the event. Thank you for understanding

Parthenon (4 hrs)


Boardgame  |  basic  | 6 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jeff Wells
Parthenon: Rise of the Aegean immerses you in an exciting, competitive world filled with aggressive trading, perilous voyages, and the construction of grand monuments. "Parthenon" is a game of commerce for 3 - 6 players set in the islands of the Aegean Sea. The time is 600 B.C., and mainland Greece stands on the threshold of glory. The Aegean Islands now attempt to share in that glory and to thrive in an increasingly profitable (and dangerous!) world. taken from boardgamegeek.com

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

Terraforming Mars (4 hrs)


Boardgame  |  With Hellas expansion  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Paul Stuko
Compete with other players to see who can make Mars habitable the fastest.

Circus Maximus (4 hrs)


Miniatures  |  2nd edition  | 0 of 16 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Wilson
Circus Maximus board game using miniatures.

Broken Children (4 hrs)


Role Playing Game  |  Threadbare  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
When toys come to life, you would think that children would be thrilled. Unfortunately, sometimes they just suffer severe mental trauma. Years ago, some toys took some rash actions, and they damage a young man, badly. Can your band of animate toys make the situation any better? Threadbare is a Powered by the Apocalypse game about living toys and the world they inhabit, including all of the abandonment issues and damage you might expect. Think about some of the grimmest aspects of the Toy Story movies, and you're on the right track.

DDAL 07-01 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

DDAL07-01 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Erik Hawley
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

Heroes of Hypertown (4 hrs)


Role Playing Game  |  D6xD6  | 3 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : D6xD6 featuring James Brooks
Players build and play their own Superheroes in this quick and easy RPG. Can you save the city from the machinations of evildoers?

Merry XXXmas ya FILTHY ANIMALS (4 hrs)


Role Playing Game  |  OP SANTA  | 7 of 9 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Op SANTA featuring Josh Shumate
Do you hear what I hear? Do you hear what I hear? No seriously do you hear that? It’s a kind of rumbling noise?!? I think it’s coming from under the workshop....... XXX Mas lives again. Warning Mature themes ;)

PFS 5-08 The Confirmation (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Kate Cecce
A Pathfinder Society scenario for character levels 1-2. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

PFS 5-12 Destiny of the Sands part I: A Bitter Bargain (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Rob Flaherty
A Pathfinder Society scenario for character levels 1-5. Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. “A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: "Race to Seeker’s Folly" and Pathfinder Society Scenario #5-16: "Sanctum of the Sages." All three chapters are intended to be played in order.

PFS 8-07 From the Tome of Righteous Repose (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Brent Cordes
A Pathfinder Society scenario for character levels 3-7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-20 Torrent's Last Will (7-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Thaine Hepler
A Pathfinder Society scenario for character levels 7-11. On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders.

PFS 8-22 Wrath of the Fleshwarped Queen (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jerry Wayne
A Pathfinder Society scenario for character levels 1-5. When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

PFS 8-24 Raid on Cloudborne Keep (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Quinn Shannon
A Pathfinder Society scenario for character levels 5-9. Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society’s plans to break open the Untouchable Opal and release Hshurha’s ancient rival. One of Hshurha’s lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy’s fortress before it has the chance to rally its army.

PFS 9-03 On the Border of War (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Marc Waschle
A Pathfinder Society scenario for character levels 5-9. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the country teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles are as likely to see the PCs as pawns as mediators.

PFS 9-04 The Unseen Inclusion (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Allen Wilkins
A Pathfinder Society scenario for character levels 1-5. The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

PFS 9-05 Call of the Copper Gate (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jayme Moore
A Pathfinder Society scenario for character levels 3-7. Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

PFS 9-06 The Shores of Heaven (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Lyle Ormsby
A Pathfinder Society scenario for character levels 1-5. The Pathfinder Valais Durant has led a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

PFS 9-08 Birthright Betrayed (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Christopher Rowe
A Pathfinder Society scenario for character levels 1-5. For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 4 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Keith Boyer
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-02 Fugitive on the Red Planet (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
A Starfinder Society scenario for character levels 1-4. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

SFS 1-04 Cries from the Drift (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Mike Bohlmann
A Starfinder Society scenario for character levels 1-4. A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

SFS 1-06 A Night in Nightmarch (3-6) (4 hrs)


Role Playing Game  |  Starfinder Society  | 4 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Aaron Malone
A Starfinder Society scenario for character levels 3-6. A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Don Shippy
A Starfinder Society quest scenario for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Something in the Woods (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 2 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
The Nowhere, CA. police are investigating a third single car accident. The cars were found in the road with light damage and the drivers dragged into the woods and partially eaten. A local hunter has been asked to help. Townsfolk are starting to panic and to add to the confusion the FBI just arrived.

B (Friday Evening) - 7 PM

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Cape Torokina Landings (4 hrs)


Boardgame  |  Memoir '44 - Overlord Rules  | 6 of 8 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Deane Geiken
In this Memoir '44 Overlord scenario, Cape Torokina Landings, the scenario highlights the fierce battle for Cape Torokina between US Marines and Japanese forces that took place November 1 , 1943 as part of the Bougainville Campaign in the Solomon Islands.

Cave Evil (4 hrs)


Boardgame  |  Rules of War 2014: http://www.cave-evil.com/CaveEvil_RulesOfWar_2014reprint.pdf  | 1 of 4 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : You are an Evil Necromancer! featuring Nicolas LaLone
In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer.

Chaos in the Old World (4 hrs)


Boardgame  |  Chaos in the Old World  | 2 of 4 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Ryan Whelan
Create ruin throughout the empire as one of the lords of chaos.

Complete History of the World (4 hrs)


Boardgame  |  History of the World variant rules  | 3 of 6 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Avalon Hill's classic world history game with a bigger map, more empires and more options!

Formula De: Long Beach (4 hrs)


Boardgame  |  Formula De  | 9 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take the checkered flag first? Trophies will be awarded to the top three finishers in the race. Also, players taking part in two or more of the weekend’s races (“Formula De: Long Beach” in slot B; “Formula De: Italy” in slot D; “Formula De: Japan” in slot E; and “Formula De: Australia” in slot F) can compete for the weekend’s championship trophy!

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

Taluva (4 hrs)


Boardgame  |  Standard  | 8 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : The Turn Order featuring Dan Hindman
In the midst of the Pacific Ocean, volcanoes rumble as an island is slowly built up out of the sea. And, as fast as the land emerges, tribes battle to occupy it. Huts, towers, and temples spread across the island as each tribe strives for dominance on the ever changing landscape. In Taluva, players place terrain tiles to expand an island both outward and upwards in such a way that they can place their huts, towers and temples to expand their villages. Other players, however, can play tiles to destroy the huts of other tribes and alter the landscape to their advantage. Every game is different in this boardless strategy game, so welcome to the island of Taluva!

War of the Ring (4 hrs)


Boardgame  |  2nd Edition  | 0 of 4 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jacob McDonald
Wars and rumors of wars! Sauron must regain control of the One Ring and ensure the people of Middle Earth submit under his might! The Free People must resist his terrible hordes as the ring-bearers race toward Mount Doom, under the guide of the Fellowship.

Tracers (4 hrs)


Card Game  |  Tracers  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Adam Wiemers
A cyberpunk themed deck-building board game for 2-4 players. As an android, hack your way through cyberspace in pursuit of valuable data. With each hack you grow stronger, and higher risks yield higher rewards. But be careful! enemy A.I. will hunt down careless androids who leave a trace. Cooperate to survive, compete to win!

No more diamonds from Morocco - a pulp battle game in 20mm (4 hrs)


Miniatures  |  Pulp skirmish rules  | 9 of 10 Seats Left
None  | All Ages (6+)  | $2.00

Presented By : Chris Mikucki
In 1920 no word ever reached the press in France. Even after WWII, though the archives had been moved, no word got out… This then is the very secret story of why no diamonds are mined in Morocco…. This is an absolutely true story. Fort Dalwin, East of Asilah, French Morocco, 1928. Major – you have been assigned to take command of the garrison of the fort. Most recently secret reports outline the discovery of diamond deposits in the coastal mountain range south and east of the fort. Parties of geologists and miners, with government blessing, have been dynamiting shafts into the deepest parts of the mountains to find the source of the diamonds…. The local tribesmen have been very restless. Several villages have been entirely abandoned as your patrols have moved through the countryside. You cannot put your finger on it, but simply know, after years in the desert and mountains, that something is amiss. Few days go by without the jarring reverberation of the dynamite explosions… This is a pulp interwar colonial battle with a twist - players should come armed with a sense of adventure as well as humor!

Tanks (4 hrs)


Miniatures  |  Gale Force Nine  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Kurtis Ames
Tanks is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style.

The Battle of Valparaiso, Revised. 28 March, 1814 (4 hrs)


Miniatures  |  Close Action  | 7 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Barry Hudek
What if instead of a solo cruiser, the U.S. sent USS Essex into the Pacific with a small squadron? What if in response the British sent a larger squadron to deal with the American threat to their whaling interests in the South Pacific? This scenario imagines such an encounter as a full battle between these potential squadrons. Join this fun hypothetical scenario of frigates, sloops, and brigs to defy the British capture of Essex, or to maintain British hegemony in the region.

The Hills Are WIld! (4 hrs)


Miniatures  |  Dead Simple Conflict  | 4 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Keith Pogue
Set in the Appalachians in West Virginia in 1938. A group of aliens have come to earth to abduct test subjects. A group of hillpeople are cooking up some moonshine in an illegal still. Some angry coal miners are emerging from the dark depths. The U.S. Army has sent out recon missions to the area. G-Men have come to the area due to strange activity. A mysterious, experimental, shallow-draft Nazi submarine has wrecked in a local river. To top it all off, a zombie plague has hit the area and the swarming brain eaters are crawling through the hills! Not a Serious game - lots of random events and resolutions.

CCC-WWC-1 In the Face of Fear (4 hrs)


Role Playing Game  |  D&D 5E  | 2 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dave Zajac
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure for 1st-4th Level Characters

DDAL07-01 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 5 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Lee Boyer
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

DDAL07-02 Over the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 6 of 7 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters

DDAL07-03 A Day at the Races (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : DDAL featuring Dwight Divine
The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! An Adventure for characters Level 1-4

Going Live with Paranormal Prodigy (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 5 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
3...2...1 This is Dan from Paranormal Prodigy. It's 11:45pm and we are a few miles outside of Nowhere, CA. We were stopped by 3 teens claiming winged creatures carried off 5 friends. We are gearing up to go over the castle wall to investigate. Cameras on, lights on, safeties on, time to prove monsters are real!

Holistically, my dear Dirk Gently (4 hrs)


Role Playing Game  |  Home Rules  | 4 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : George J. Marino featuring George Marino
Professor Urban Chronotus has been stabbed with an antique wooden sword in a locked room. You are taking the course, Holistic Criminology 142 1/2. Can you solve this mystery? This is a role playing game set in the universe of the Dirk Gently books by Douglas Adams.

New Kids On The Block (4 hrs)


Role Playing Game  |  Urban Shadows  | 5 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bryan Jonker
Sinclair, AZ, has everything a growing city needs: state historical markers, community college, vampire clans, Air Force base, some tech startups, wizard sanctums, even an outdoor mall with spaces for popup stores. People are pouring into the city, struggling to find their fortune, and something came with them, looking to set up a new hunting ground. How will you deal with it? Urban Shadows is a Powered By the Apocalypse game of supernatural drama, where Buffy meets Shadow Moon meets Mercy Thompson.

PFS 0-01 Silent Tide (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Wilson Howell
A Pathfinder Society scenario for character levels 1-5. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

PFS 5-15 Destiny of the Sands part II: Race to Seeker's Folly (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Rob Flaherty
A Pathfinder Society scenario for character levels 1-5. The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? “Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: "Sanctum of the Sages." All three chapters are intended to be played in order.

PFS 6-10 The Wounded Wisp (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Brent Cordes
A Pathfinder Society scenario for character levels 1-2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

PFS 8-15 Hrethnar's Throne (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Zachary Daniel
A Pathfinder Society scenario for character levels 5-9. The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

PFS 9-01 The Cost of Enlightenment (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jon Brumfield
A Pathfinder Society scenario for character levels 1-5. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

PFS 9-02 A Case of Missing Persons (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Gregg Homerding
A Pathfinder Society scenario for character levels 3-7. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

PFS 9-07 Salvation of the Sages (7-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring James Holzhauer
A Pathfinder Society scenario for character levels 7-11. For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

PFS 9-09 Beyond the Halflight Path (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Rathunde
A Pathfinder Society scenario for character levels 3-7. The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

PFS 9-10 Signs in Senghor (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Keith Boyer
A Pathfinder Society scenario for character levels 1-5. In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

PFS 9-11 The Jarlsblood Witch Saga (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Nathan King
A Pathfinder Society scenario for character levels 5-9. The Lands of the Linnorm Kings derive its name from its leaders, each of who can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers. Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jay Clark
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-01 The Commencement (1-2) (4 hrs)


Role Playing Game  |  Starfinder Society  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jerry Wayne
A Starfinder Society scenario for level 1-2 characters. All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

SFS 1-03 Yesteryear's Truth (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
A Starfinder Society scenario for character levels 1-4. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

SFS 1-05 The First Mandate (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Aaron Malone
A Starfinder Society scenario for character levels 1-4. With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

SFS 1-07 The Sunrise Sortie (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Murphy
A Starfinder Society scenario for character levels 1-4. When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring David Frahm
A Starfinder Society quest scenarioi for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Temple of the Beastmen (4 hrs)


Role Playing Game  |  Space 1889/Box Game  | 10 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Warren Burrus
Up to ten adventurers traverse a High Martian Krag looking for captives & treasures. Will you survive? Will you return to fame & fortune or obscurity? Dice, tiles, 25mm minis, cards and chance!

The Beanstalk (Part 1) (4 hrs)


Role Playing Game  |  Labyrinth Lord (D&D retroclone)  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Robin Irwin
Last month a strange, old, greasy haired, one-eyed wizard named Murgatroyd planted some "magic" beans by the road about a mile outside the village. Overnight, a giant stalk sprouted and grew to the heavens. Murgatroyd hasn't been seen since and the locals have been getting nervous. A visiting group of adventurers have recently vowed to climb the beanstalk and discover its secrets. Today the local villagers have gathered to cheer the adventurers onward and upward, as the village priest prays for a safe return!

Visitors Have Come Calling (4 hrs)


Role Playing Game  |  Bedlam Hall  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
Lord Velmington just had to show up this weekend. He's not the easiest man to keep happy, with his insufferable wife and those ill-tempered children. And, bother, the Master of the House opened that portal during the solstice and those wretched tentacle things are all about the place again. Bedlam Hall is a Powered by the Apocalypse game inspired by the Addams Family as well as Downton Abbey. Warning--this game does have player versus player elements in it, so if that isn't your cup of tea, you may not want to participate.

C (Saturday Morning) - 9 AM

Arkham Horror Board Game (4 hrs)


Boardgame  |  Arkham Horror Board Game  | 4 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Ryan Whelan
Its a race the elder gods as you fight to close the gates in Arkham.

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Become a Master Thief! (4 hrs)


Boardgame  |  Base Rules + FAQ  | 7 of 7 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Nick LaLone featuring Nicolas LaLone
You can check out the game here: https://boardgamegeek.com/boardgame/10947/master-thieves A very unusual game which comes in a beautiful wooden box resembling a jewelery box. The goal of this game is to "clean" your stolen jewels but placing them inside the box and grabbing as many as you can that fall out of it. There are three levels to the box and each side of each level has a double-sided drawer. Each level can be rotated individually. The whole case looks the same on the top and the bottom so it can be turned Upside down. Each round, players take turns opening a single drawer. Upon opening the drawer, jewels will fall out or jewels will be in the top of the drawer. That player can then perform an action based on a card they chose at the start of the round. Play continues until a single player places their unclean jewels into the box!

Big Board Lord of the Rings (4 hrs)


Boardgame  |  Home Rules  | 0 of 5 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jeffrey Lewis
Lord of the Rings played on a large 4X6 with unique home rules. Be Rohan, Gondor, The Elves, Saruman or Sauron. This was a political and war game style of game. Common deck is used for all players and each player has a economy for resource management. Simple to play with great depth and decision making. Find or destroy the ring and rule Middle Earth !

Edge of Darkness (4 hrs)


Boardgame  |  Edge of Darkness  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Victor Aldridge III
Come try a prototype of Edge of Darkness, the game that inspired the award winning Mystic Vale by AEG Games. Edge of Darkness combines card crafting, worker placement, shared deck-building, and a new threat challenge system where the danger to the city (and the players) grows as your power grows.

Firefly: The Game (4 hrs)


Boardgame  |  Gale Force 9  | 3 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bill Board
Very thematic board game based in the world of firefly (serenity). find a ship, hire a crew, get a job. Objective based gameplay. All expansions will be used

Formula De: Italy (4 hrs)


Boardgame  |  Formula De  | 10 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take the checkered flag first? Trophies will be awarded to the top three finishers in the race. Also, players taking part in two or more of the weekend’s races (“Formula De: Long Beach” in slot B; “Formula De: Italy” in slot D; “Formula De: Japan” in slot E; and “Formula De: Australia” in slot F) can compete for the weekend’s championship trophy!

Kingmaker on the Big Board (4 hrs)


Boardgame  |  Avalon Hill  | 3 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : John Satterfield
Avalon Hill's Classic War of the Roses game with a few additional variants and some "house rules"

Leviathans: Monsters in theSky (4 hrs)


Boardgame  |  Leviathans  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Deane Geiken
Leviathans is a game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation's power and becoming legend? Or will you fall from the sky, forgotten? For review- https://www.youtube.com/watch?time_continue=303&v=fGB-UkdbEPs

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

Vikings: Invasion of Ireland (4 hrs)


Boardgame  |  878 Vikings  | 4 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Kenneth Vreeman
The quite of the Emerald Isle is shattered as the Vikings attempt to colonize the island. Three Viking players attempt to get a foothold on the island while the three Irish players attempt to stop it. All six attempt to claim the title of High King. 878 Vikings is a card driven system with dice used for battles. Easy to learn

Mage Wars (8 hrs)


Card Game  |  Mage Wars Arena  | 22 of 24 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $4.00

Presented By : Virgil Varvel
Mage Wars is a customizable strategy game of dueling mages. Blending elements of customizable card and board strategy games, mages wield spell books to attack their enemies, summon creatures, acquire equipment, and more. For more information see http://www.arcanewonders.com/game/mage-wars-arena/ .

Tracers (4 hrs)


Card Game  |  Tracers  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Adam Wiemers
A cyberpunk themed deck-building board game for 2-4 players. As an android, hack your way through cyberspace in pursuit of valuable data. With each hack you grow stronger, and higher risks yield higher rewards. But be careful! Enemy A.I. will hunt down careless androids who leave a trace. Cooperate to survive, compete to win!

Clash off St. Kitts: Frigate Action in the Quasi-War. 1 October, 1800 (4 hrs)


Miniatures  |  Close Action  | 8 of 10 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Barry Hudek
This completely hypothetical scenario pits two heavy frigate squadrons against one another in a battle for naval supremacy in the Caribbean during the Quasi War. Can the upstart, well-built, and heavily armed (yet inexperienced) U.S Navy make a positive showing against a traditional sea-power? Can the French Navy’s heavy frigates go toe-to-toe with the best frigates built to date? Test your mettle and find out in this middleweight frigate-on-frigate tilt.

Gearson's Raid A VSF Miniatures Game (4 hrs)


Miniatures  |  GASLIGHT  | 4 of 5 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Bill Pixley
GEARSON'S RAID During the sieges of Vicksburg and Port Hudson, Col. Gearson lead his mechanized cavalry on a raid through Mississippi to disrupt Rebel supplies and reinforcements. Can the Steam Cycles and Mechanical Horses of the Union destroy the depot before the Mechanical Men and the Armored Train of the Confederacy stop them. Will "SCIENCE!!!!" decide the day or will conventional cavalry and infantry make the difference between defeat and victory.

Ironclads - Mississippi Melee (4 hrs)


Miniatures  |  Raiders and Blockaders (Modified)  | 8 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Great River Gaming Guild featuring Mark Lueckenhoff
Can the Union tinclads, timberclads, and ironclads force the Confederates from their river defenses while eluding the shelling, ramming, currents and uncharted torpedoes? Both sides are sure to be left treading water in this hypothetical Mississippi River slugfest.

AD&D - Tomb of Horrors (8 hrs)


Role Playing Game  |  1st Edition AD&D  | 7 of 8 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $4.00

Presented By : Ernest Noa
I'll be running the 1st editing AD&D classic Tomb of Horrors. https://en.wikipedia.org/wiki/Tomb_of_Horrors Pre-generated characters will be provided. I've been DMing on and off since 1979.

CCC-WWC-1 In the Face of Fear (4 hrs)


Role Playing Game  |  D&D 5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dave Zajac
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure for 1st-4th Level Characters

CCC-WWC-1 In the Face of Fear (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dwight Devine
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure for 1st-4th Level Characters

DDAL07-02 Over the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 3 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters

DDAL07-03 A Day at the Races (4 hrs)


Role Playing Game  |  D&D 5E  | 6 of 7 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : DDAL featuring Daniel Franco
The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! An Adventure for characters Level 1-4

DDAL07-06 Fester and Burn (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
To be added

DDAL0701 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Lee Boyer
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

Demon Swarm (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 1 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
The small town of Nowhere, CA repelled a demon attack and almost killed a demon lord with the help of Father Victor. Now the demon lord is out for revenge and Father Victor's life is in danger. The citizens of Nowhere will have to band together if they want to survive round 2.

Elementary Watson (4 hrs)


Role Playing Game  |  Elementary Watson  | 5 of 9 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Michael Wilson
Role playing game set in Victorian London. Like D & D, GM plays the suspects and NPCs. If you ask a question of a suspect, GM will give an appropriate response, which may or may not be entirely truthful. Using the tech of Sherlock Holmes can you refute the charges against your client by finding the real criminal?

PFS 2-21 The Dalsine Affair (1-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Ooms
A Pathfinder Society scenario for character levels 1-7. Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

PFS 5-16 Destiny of the Sands part III: Sanctum of the Sages (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Lyle Ormsby
A Pathfinder Society scenario for character levels 3-7. Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. “Sanctum of the Sages” is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: "Race to Seeker’s Folly." All three chapters are intended to be played in order.

PFS 7-10 The Consortium Compact (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jason Leonard
A Pathfinder Society scenario for character levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.

PFS 8-07 From the Tome of Righteous Repose (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Kate Cecce
A Pathfinder Society scenario for character levels 3-7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-22 Wrath of the Fleshwarped Queen (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jerry Wayne
A Pathfinder Society scenario for character levels 1-5. When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

PFS 8-24 Raid on Cloudborne Keep (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Quinn Shannon
A Pathfinder Society scenario for character levels 5-9. Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society’s plans to break open the Untouchable Opal and release Hshurha’s ancient rival. One of Hshurha’s lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy’s fortress before it has the chance to rally its army.

PFS 8-25 Unleashing the Untouchable (12-15) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Gabe Anderson
A Pathfinder Society scenario for character levels 12-15. The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame—one that can match the searing hatred of Ymeri herself. The Society’s best bet is Kandirion’s Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving.

PFS 9-03 On the Border of War (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Marc Waschle
A Pathfinder Society scenario for character levels 5-9. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

PFS 9-05 Call of the Copper Gate (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jayme Moore
A Pathfinder Society scenario for character levels 3-7. Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

PFS 9-06 The Shores of Heaven (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Richard Webb
A Pathfinder Society scenario for character levels 1-5. The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

PFS 9-08 Birthright Betrayed (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Rob Flaherty
A Pathfinder Society scenario for character levels 1-5. For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-02 Fugitive on the Red Planet (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Aaron Malone
A Starfinder Society scenario for character levels 1-4. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

SFS 1-04 Cries from the Drift (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Mike Bohlmann
A Starfinder Society scenario for character levels 1-4. A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

SFS 1-06 A Night in Nightmarch (3-6) (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Murphy
A Starfinder Society scenario for character levels 3-6. A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring David Frahm
A Starfinder Society quest scenarioi for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

The Beanstalk (Part 2) (4 hrs)


Role Playing Game  |  Labyrinth Lord (D&D retroclone)  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Robin Irwin
A continuation of "The Beanstalk (Part 1)

The Tournament of Peace (4 hrs)


Role Playing Game  |  Legend of the Elements  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
The land has been at war for years. The elemental masters have fought with all of their might for their nations. The best hope for the future is the Tournament of Peace, a competition that will allow the best of the elemental masters to show their mastery outside of warfare. Legend of the Elements is a Powered by the Apocalypse game inspired by shows like Avatar the Last Airbender and The Legend of Korra, and is all about showing off your enlightenment as well as your earth, air, fire, and water based martial arts.

Tower of Bones (4 hrs)


Role Playing Game  |  AD&D 1e/OSRIC  | 4 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Alex Riedel
Your party followed a map (won at a price too dear to speak of) deep into the heart of the black fen. The journey has been long and the remnants of the road you were traveling upon have long since surrendered to the marsh and bogs. At last, a ruin-sprawled clearing appears before you. The Tower of Bones looms in its center, still stubbornly standing in spite of its dilapidation. The mere sight of the tower is enough to dampen your spirit for adventure. But then your mind turns to the fabled treasure of the wizard Warthraw which you believe to be somewhere inside… The Tower of Bones is a part of the forthcoming AD&D 1e/OSRIC module “Hoard of Delusion”. Pre-generated characters of low to intermediate levels will be provided.

D (Saturday Afternoon) - 3 PM

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Dominion (4 hrs)


Boardgame  |  Dominion  | 2 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Phil Parker
Dominion, the original deck building game, frequently copied but still the best in my opinion. Two custom curated card sets focusing on Adventures and Empires will be used for two games, using two boards if there are enough people. Sum of places from both games will determine who gets the glory of winning.

Edge of Darkness (4 hrs)


Boardgame  |  Edge of Darkness  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Victor Aldridge III
Come try a prototype of Edge of Darkness, the game that inspired the award winning Mystic Vale by AEG Games. Edge of Darkness combines card crafting, worker placement, shared deck-building, and a new threat challenge system where the danger to the city (and the players) grows as your power grows.

Food Chain Magnate (4 hrs)


Boardgame  |  Base Game  | 3 of 4 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Paul Stuko
Each player runs his or her own fast food joint. Hire workers, advertise, and make great food to earn the most profit!

For Honor and Glory (4 hrs)


Boardgame  |  Spartacus: all expansions  | 1 of 7 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : Samuel Stouse
Become a Lanista taking control of your own gladiatorial Ludus to bring honor to your name and house, but beware your peers who will stop at nothing to see you fall. Send you gladiators into the arena were only one emerges to claim victory. Nothing feels better than seeing your gladiator victorious, wiping the smiles off of your enemies (and friends) faces knowing you name will echo through the ages!

Formula De: Japan (4 hrs)


Boardgame  |  Formula De  | 10 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take the checkered flag first? Trophies will be awarded to the top three finishers in the race. Also, players taking part in two or more of the weekend’s races (“Formula De: Long Beach” in slot B; “Formula De: Italy” in slot D; “Formula De: Japan” in slot E; and “Formula De: Australia” in slot F) can compete for the weekend’s championship trophy!

Midway (4 hrs)


Boardgame  |  War In The Pacific 2nd ed  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : James Champion
A taste of a monster! We are going to try to get through the smallest scenario in the game, midway. If we have more than 2 Players, we will form teams.

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

Railroad Tycoon (4 hrs)


Boardgame  |  original game in eastern US  | 3 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Michael Wilson
This is a tile-laying railroad game. i am willing to teach.

The Capture of Tobruk (4 hrs)


Boardgame  |  Memoir 44  | 4 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Mark Konieczny
June 1942-Rommel relentlessly pushes his Afrika Korps after smashing through the british lines at Gazala. Can you help him capture Fortress Tobruk?

Thirty-Seventh Annual Blind Sniper Tournament (8 hrs)


Boardgame  |  Sniper modified rules.  | 18 of 20 Seats Left
Newcomers Welcome  | All Ages (6+)  | $4.00

Presented By : Bruce Gletty
See Information Wall for scenario details. Starts at 4 PM Saturday Afternoon, continues through Saturday early until only one remains standing.

Vikings - Raids on Franconia (4 hrs)


Boardgame  |  Vikings 878  | 6 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Kenneth Vreeman
three players will be the Vikings attempting to gain wealth by raiding Franconia. The other three players will play the Frankish leaders trying to stop the raids. Vikings 878 is a card driven system with battles fought with dice.

Tracers (4 hrs)


Card Game  |  Tracers  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Adam Wiemers
A cyberpunk themed deck-building board game for 2-4 players. As an android, hack your way through cyberspace in pursuit of valuable data. With each hack you grow stronger, and higher risks yield higher rewards. But be careful! Enemy A.I. will hunt down careless androids who leave a trace. Cooperate to survive, compete to win!

Bad Boy Brawl (4 hrs)


Miniatures  |  Home Rules  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : JAGs featuring Steven Henderson
The forces of evil have crushed the army of the Great Eastern Alliance just outside the small village of Catfish Creek. Now six groups have broken off from the main battle and plan to raid the Treasure Trains that have become bottle necked at the river crossing. Do you take what you want by force or by diplomacy, or perhaps use a little of both? The army with the most points at the end of the game wins. The adventure uses home grown rules with six to seven unit small-scale action. Adam Mikolajczyk and Gary Hudek will judge the event with help from Steven Henderson. Email: Unclegary36@yahoo.com

The Search for,King Solomon's Mines (4 hrs)


Miniatures  |  Africa Needs Steam  | 5 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Richard Bliss
The Dark Continent! Home to mysteries, wealth, and danger. Lead a expedition to discover King Solomon's Mines, the legendary source of the Biblical King's wealth. In order to return triumphant you must avoid many hazards, wild animals, savage tribes, and fellow explorers. Do you have the courage, wisdom, and organizational abilities to succeed where others have failed?

CCC-WWC-2 Dark Waters of Hate (4 hrs)


Role Playing Game  |  D&D 5E  | 0 of 7 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : DDAL featuring Dave Zajac
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure for Characters Level 1-4

DDAL07-01 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 5 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

DDAL07-04 A Walk in the Park (4 hrs)


Role Playing Game  |  D&D 5E  | 3 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Daniel Franco
A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. An Adventure For Characters Level 1-4

DDAL07-06 Fester and Burn (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? An Adventure for Characters Level 5-10. Requires Legal DDAL Character Level 5-10

Doomed (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 0 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
The Physic Research Institute is offering a free meal to anyone volunteering to take their test. Anyone passing the test are offered free housing, meals and training. Testing is done in major cities in the low income districts and homeless centers. The FBI has been called to investigate after 7 mysterious deaths in a PRI warehouse.

Hollow Earth Expedition: Miracle Stone of the Amazon (4 hrs)


Role Playing Game  |  Hollow Earth - Ubiquity  | 1 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Steve Sanders
The Explorers Club has uncovered an enciphered journal supposedly detailing an expedition to the lost city of Paititi, rumored to be filled with riches beyond imagination. This discovery will lead through the darkest reaches of the Amazon and into the web of an ancient conspiracy of murder, greed, and miraculous revelations.

Lady Blackbird (4 hrs)


Role Playing Game  |  Lady Blackbird  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Matt Wetherbee
The famed award-winning indie RPG of sorcery, swashbuckling, secret romance, and wise-cracking goblins! Noble sorceress Lady Blackbird is on the run from an arranged marriage. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial capital world to the far reaches of the Remnants, so she could be with her secret lover: the pirate king Uriah Flint. However, halfway there, The Owl was captured by the Imperial cruiser Hand of Sorrow. Even now, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig. How will they escape the Hand of Sorrow? What dangers lie in their path? Will they be able to find the pirate king's secret lair? If they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?

PFS 8-99 The Solstice Scar (1-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Andrew Hoskins
A Pathfinder Society scenario for character levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

PFS 8-99 The Solstice Scar (1-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Keith Boyer
A Pathfinder Society scenario for character levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

PFS 8-99 The Solstice Scar (1-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Zachary Fox
A Pathfinder Society scenario for character levels 1-11. The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

PFS 9-00 Assault on Absalom (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Harold Ravlin
A Pathfinder Society multi-table special scenario for character levels 1-2. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Phillip Pierce-Savoie
A Pathfinder Society multi-table special scenario for character levels 1-2. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Rob Flaherty
A Pathfinder Society multi-table special scenario for character levels 1-2. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (10-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Howard Black
A Pathfinder Society multi-table special scenario for character levels 10-11. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (10-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Nathan King
A Pathfinder Society multi-table special scenario for character levels 10-11. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (3-4) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Barbara Wilkins
A Pathfinder Society multi-table special scenario for character levels 3-4. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (3-4) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jay Clark
A Pathfinder Society multi-table special scenario for character levels 3-4. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (3-4) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Richard Webb
A Pathfinder Society multi-table special scenario for character levels 3-4. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (5-6) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring David Frahm
A Pathfinder Society multi-table special scenario for character levels 5-6. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (5-6) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jerry Wayne
A Pathfinder Society multi-table special scenario for character levels 5-6. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (5-6) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Thaine Hepler
A Pathfinder Society multi-table special scenario for character levels 5-6. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (7-8) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Eric Ives
A Pathfinder Society multi-table special scenario for character levels 7-8. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

PFS 9-00 Assault on Absalom (7-8) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Gregg Homerding
A Pathfinder Society multi-table special scenario for character levels 7-8. Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

The Odboxx of Zoforon (4 hrs)


Role Playing Game  |  AD&D 1e/OSRIC  | 2 of 8 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Alex Riedel featuring Alex Riedel
After a night of drinking in Slock’s Tavern you retire to your room. One by one your besotted companions depart to the Land of Nod…Only to be yanked back to stark wakefulness by a series of heavy, rapid knocks at the door. Upon answering no one is there, but a small, ornate golden box sits at the threshold. Inside the box is lined with plush red fabric and holds a rolled strip of metallic-gold paper that seems to have some writing etched upon it… “The Odboxx of Zoforon” is a dungeon module scriven by the Scribes of Sparn. Pre-generated characters of levels 4-7 will be provided.

E (Saturday Evening) - 8 PM

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Edge of Darkness (4 hrs)


Boardgame  |  Edge of Darkness  | 3 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Victor Aldridge III
Come try a prototype of Edge of Darkness, the game that inspired the award winning Mystic Vale by AEG Games. Edge of Darkness combines card crafting, worker placement, shared deck-building, and a new threat challenge system where the danger to the city (and the players) grows as your power grows.

Formula De: Australia (4 hrs)


Boardgame  |  Formula De  | 9 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take the checkered flag first? Trophies will be awarded to the top three finishers in the race. Also, players taking part in two or more of the weekend’s races (“Formula De: Long Beach” in slot B; “Formula De: Italy” in slot D; “Formula De: Japan” in slot E; and “Formula De: Australia” in slot F) can compete for the weekend’s championship trophy!

Mars Needs Everything (4 hrs)


Boardgame  |  Terraforming Mars  | 0 of 5 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jim Ferguson
You are leading one of a number of companies and foundations that are all terraforming the planet Mars, to make it habitable for humans in the future. Each turn represents a generation of work towards that end. It's a group effort, but the most successful terraformer will win the glory.

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

Sol: Last Days of a Star (4 hrs)


Boardgame  |  Sol: Last Days of a Star  | 5 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Deane Geiken
Sol: Last Days of a Star is board game for one to five players where each player represents a different planetary effort to transmit as much energy from the Sun back to their Ark so they can to escape the solar system before the Sun explodes!

The spice must flow! (4 hrs)


Boardgame  |  Dune  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : David Dubin
Six players compete in a contest of intrigue and warfare on Frank Herbert's world of Arrakis.

Vikings - Raids on Brittania (4 hrs)


Boardgame  |  Vikings 878  | 4 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Kenneth Vreeman
Three Viking players attempt to gain as much land and settle the lands of the Picts, Scots, Britains and Anglo-Saxons. The other four players will attempt to stem the tide and hold to as much land as possible. Vikings 878 is a card driven system and battles are fought using dice. Easy to learn.

Tracers (4 hrs)


Card Game  |  Tracers  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Adam Wiemers
A cyberpunk themed deck-building board game for 2-4 players. As an android, hack your way through cyberspace in pursuit of valuable data. With each hack you grow stronger, and higher risks yield higher rewards. But be careful! Enemy A.I. will hunt down careless androids who leave a trace. Cooperate to survive, compete to win!

Air battle over France (4 hrs)


Miniatures  |  Blue Max  | 7 of 8 Seats Left
Some Experience with Specific Game  | Mature Players Only (18+)  | $2.00

Presented By : Kurt Douglas
Georges Guynemer was a top fighter ace for France during World War I. On 8 Feb, 1917, flying a SPAD VII, Guynemer became the first Allied pilot to shoot down a German Gotha Bomber. Will history repeat itself. We have SPAD VII's up against Albatros D-III's and a Gotha III bomber.

Here Come The Norse! (4 hrs)


Miniatures  |  Blood Eagle  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Keith Pogue
You play a band of Vikings raiding a city. Compete for the best loot! Certain anachronistic elements may be dissatisfying for hardcore historical gamers.

Star Wars Rogue One - Battle in Jedha City - 25mm Star Wars Battle (4 hrs)


Miniatures  |  Star Wars Skirmish rules  | 0 of 10 Seats Left
Younger Players Welcome  | All Ages (6+)  | $2.00

Presented By : Chris Mikucki
Join in the last days of Jedha city as Saw's partisans, rebels, Imperials, and other factions seek the precious kyber crystals, a missing Imperial Pilot, and battle for control of a key planet. This is a 25mm Star Wars miniatures game using unique game rules.

CCC-WWC-1 In the Face of Fear (4 hrs)


Role Playing Game  |  D&D 5E  | 6 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Ethan Stites
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs.

CCC-WWC-3 Tyrant of the Forgotten Forge (4 hrs)


Role Playing Game  |  D&D 5E  | 0 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dave Zajac
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure for 1st-4th Level Characters

DDAL07-05 Whispers in the Dark (4 hrs)


Role Playing Game  |  D&D 5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Daniel Franco
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done An Adventure For Characters Level 1-4

DDAL07-07 Rotting Roots (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Requires DDAL Legal Character Level 5-10

Following the Whirlwind (4 hrs)


Role Playing Game  |  Legend of the Five Rings Fourth Edition  | 5 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Zachary Daniel
You are cordially invited to attend the wedding of Bayushi Toru to Doji Sayuri at Kyuden Doji. Anyone who is familiar with the rules may go ahead and build characters with 24 additional experience. Pre-gens will be provided.

In Stitches (4 hrs)


Role Playing Game  |  Monster of the Week  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
The secrets of making new, living people from multiple dead people has been around for a while at this point. Unfortunately, someone has stumbled across the procedure and has decided that if one reanimated artificial person is good, a whole family of them is better. Monster of the Week is a Powered by the Apocalypse game inspired by shows like Supernatural and Buffy the Vampire Slayer.

PFS 0-01 Silent Tide (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Wilson Howell
A Pathfinder Society scenario for character levels 1-5. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

PFS 2-06 Heresy of Man part I: The First Heresy (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jeff Morse
A Pathfinder Society scenario for character levels 5-9. For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy. “The First Heresy” is the first scenario in the three-part The Heresy of Man campaign arc. It is followed by Pathfinder Society Scenario #2-07: "Where Dark Things Sleep" and Pathfinder Society Scenario #2-09: "Beneath Forgotten Sands." All three chapters are intended to be played in order.

PFS 5-08 The Confirmation (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jason Leonard
A Pathfinder Society scenario for character levels 1-2. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

PFS 8-15 Hrethnar's Throne (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Kurtis Bozarth
A Pathfinder Society scenario for character levels 5-9. The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

PFS 9-02 A Case of Missing Persons (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Gregg Homerding
A Pathfinder Society scenario for character levels 3-7. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

PFS 9-04 The Unseen Inclusion (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Allen Wilkins
A Pathfinder Society scenario for character levels 1-5. The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

PFS 9-07 Salvation of the Sages (7-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jim Page Wei Ji The Leaner
A Pathfinder Society scenario for character levels 7-11. For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

PFS 9-09 Beyond the Halflight Path (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Rob Flaherty
A Pathfinder Society scenario for character levels 3-7. The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

PFS 9-10 Signs in Senghor (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jon Brumfield
A Pathfinder Society scenario for character levels 1-5. In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-01 The Commencement (1-2) (4 hrs)


Role Playing Game  |  Starfinder Society  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Mike Bohlmann
A Starfinder Society scenario for level 1-2 characters. All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

SFS 1-03 Yesteryear's Truth (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
A Starfinder Society scenario for character levels 1-4. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

SFS 1-05 The First Mandate (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Sasha Hall
A Starfinder Society scenario for character levels 1-4. With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

SFS 1-07 The Sunrise Sortie (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
A Starfinder Society scenario for character levels 1-4. When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
A Starfinder Society quest scenarioi for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

F (Sunday Morning) - 9 AM

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Battle through the Mines of Moria (4 hrs)


Boardgame  |  LOTR: Strategy Battle Game  | 1 of 9 Seats Left
Younger Players Welcome  | All Ages (6+)  | $2.00

Presented By : Chris Mikucki
Join the Fellowship as they seek passage through the mines of Moria. This game blends the battle of Balin's tomb through the Fellowship's epic escape across the bridge at Khazad Dum.

Edge of Darkness (4 hrs)


Boardgame  |  Edge of Darkness  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Victor Aldridge III
Come try a prototype of Edge of Darkness, the game that inspired the award winning Mystic Vale by AEG Games. Edge of Darkness combines card crafting, worker placement, shared deck-building, and a new threat challenge system where the danger to the city (and the players) grows as your power grows.

Mega Civilization - Westeros (8 hrs)


Boardgame  |  Mega Civilization  | 5 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $4.00

Presented By : Kenneth Vreeman
Map for this year is Westeros. The 10 great houses invade Westeros. This will be a challenging test of Population and City management. Newcomers are welcome. A couple of additional features which will allow players additional commodity cards and encourage more trading.

Puffing Billy (4 hrs)


Boardgame  |  EBI  | 12 of 12 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Robert Roby
Four Empire Builder games to be set up, three players per game. Ticket to Ride will also be available.

The Thing: Infection at Outpost 31 (4 hrs)


Boardgame  |  The Thing Board Game  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jon McDonald
In the hidden identity game The Thing: Infection at Outpost 31, you will relive John Carpenter's sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity! https://boardgamegeek.com/boardgame/226634/thing-infection-outpost-31

Breakthrough at Orsha (4 hrs)


Miniatures  |  Kameraden 12mm  | 0 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Tony Guido
June 1944, Operation Bagration is in full swing as the Red Army drives through the German Central Front defenses on the dreaded Eastern Front. Can your hastily put together Panzers buy the time for the retreating soldaten or will your T34s crush the invaders? Choose your side! Regimental level battle using 12mm miniatures and fun, fast playing and easy to understand Kameraden rules.

Canvas Air Shoot Out (4 hrs)


Miniatures  |  Blue Max  | 10 of 10 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Kurt Douglas
Free for all. Choose an WWI aircraft and shoot up as many aircraft as you can. Players may not ally with each other. Player with the highest point total wins.

Blank Slate (4 hrs)


Role Playing Game  |  Firefly  | 1 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bryan Jonker
The good news: you’re alive, on a ship with atmo and power. Some of you are armed. The bad news: you’re hurt and you don’t know who you are, who these other strangers are, how you got here, who is piloting the ship, where the ship is going, where the ship came from, or whose blood and bodyparts are covering the walls, floor, and ceiling. Weird howling and gunfire is echoing throughout the ship above the roar of the engine. And you may have eaten someone. To be honest, the bad news seems to outweigh the good.

CCC-WWC-2 Dark Waters of Hate (4 hrs)


Role Playing Game  |  D&D 5E  | 5 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Ethan Stites
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure For Characters Levels 1-4

DDAL07-07 Rotting Roots (4 hrs)


Role Playing Game  |  D&D 5E  | 5 of 7 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dwight Divine
The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? An Adventure For Characters Level 5-10. Requires Legal DDAL Character level 5-10

DDAL07-08 Putting the Dead to Rest (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? An Adventure For Characters Level 5-10. Requires Legal DDAL Character Level 5-10

DDAL0701 A City on the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : DDAL featuring Lee Boyer
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

Island in the Sky (4 hrs)


Role Playing Game  |  The Veil  | 5 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
The Institute is very worried about what Dr. Kurga knows. Unfortunately, Dr. Kurga recently moved to the orbital housing facility for the ultra rich known as Atlantis. It will take a lot to get aboard that satellite, and there is likely to be some insane levels of security--but you are elite operatives. You can handle this. The Veil is a Powered by the Apocalypse game of action oriented, mission and investigation driven cyberpunk inspired by media such as Blade Runner and Ghost in the shell.

PFS 2-07 Heresy of Man part II: Where Dark Things Sleep (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jeff Morse
A Pathfinder Society scenario for character levels 5-9. When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil—responsible in part for the destruction of an ancient empire—now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives? "Where Dark Things Sleep" is the second scenario in the three-part The Heresy of Man campaign arc. It follows Pathfinder Society Scenario #2-06: "The First Heresy" and is followed by Pathfinder Society Scenario #2-09: "Beneath Forgotten Sands." All three chapters are intended to be played in order.

PFS 2-21 The Dalsine Affair (1-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Ooms
A Pathfinder Society scenario for character levels 1-7. Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

PFS 6-10 The Wounded Wisp (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Harold Ravlin
A Pathfinder Society scenario for character levels 1-2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

PFS 8-07 From the Tome of Righteous Repose (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jason Leonard
A Pathfinder Society scenario for character levels 3-7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-20 Torrent's Last Will (7-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Thaine Hepler
A Pathfinder Society scenario for character levels 7-11. On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders.

PFS 8-24 Raid on Cloudborne Keep (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Quinn Shannon
A Pathfinder Society scenario for character levels 5-9. Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society’s plans to break open the Untouchable Opal and release Hshurha’s ancient rival. One of Hshurha’s lieutenants is gathering forces to deal a decisive blow to the Society and its new allies in the Concordance of Elements. If the PCs act quickly, they can make a daring strike, commandeering an airship on the Plane of Air and overtaking their enemy’s fortress before it has the chance to rally its army.

PFS 9-01 The Cost of Enlightenment (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Christopher Rowe
A Pathfinder Society scenario for character levels 1-5. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

PFS 9-03 On the Border of War (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Zachary Daniel
A Pathfinder Society scenario for character levels 5-9. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

PFS 9-05 Call of the Copper Gate (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jayme Moore
A Pathfinder Society scenario for character levels 3-7. Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

PFS 9-06 The Shores of Heaven (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Keith Boyer
A Pathfinder Society scenario for character levels 1-5. The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

PFS 9-08 Birthright Betrayed (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Chris Rathunde
A Pathfinder Society scenario for character levels 1-5. For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring James Holzhauer
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-02 Fugitive on the Red Planet (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Barbara Wilkins
A Starfinder Society scenario for character levels 1-4. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

SFS 1-04 Cries from the Drift (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Mike Bohlmann
A Starfinder Society scenario for character levels 1-4. A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

SFS 1-06 A Night in Nightmarch (3-6) (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
A Starfinder Society scenario for character levels 3-6. A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Aaron Malone
A Starfinder Society quest scenarioi for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Temple of the Beastmen (4 hrs)


Role Playing Game  |  Space 1889/Box Game  | 10 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Warren Burrus
Up to ten adventurers traverse a High Martian Krag looking for captives & treasures. Will you survive? Will you return to fame & fortune or obscurity? Dice, tiles, 25mm minis, cards and chance!

The Blank Hack (4 hrs)


Role Playing Game  |  The Black Hack  | 2 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Matthew Burack
You wake up in the dungeon and can't remember anything. You're a blank slate. You start off with a blank character sheet and discover your character through dungeon crawling. The Black Hack is a simple system that aims to recreate the feel of early D&D with simple rules that are easy to learn, use, and modify. Read here: https://the-black-hack.jehaisleprintemps.net/english/ Buy book here: https://squarehex.myshopify.com/collections/role-playing-games/products/the-black-hack-main-rulebook Buy PDF here: http://www.drivethrurpg.com/product/178359/The-Black-Hack

G (Sunday Afternoon) - 2 PM

Acquire a hotel (4 hrs)


Boardgame  |  Acquire  | 15 of 15 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Kurt Douglas
Each player builds and strategically manipulates vast, profitable hotel chains. He builds chains, invests in them, merges them in order to collect the bonuses-in a calculated race to acquire the greatest wealth

ASL at Winter War 20 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 32 of 32 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Edge of Darkness (4 hrs)


Boardgame  |  Edge of Darkness  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Victor Aldridge III
Come try a prototype of Edge of Darkness, the game that inspired the award winning Mystic Vale by AEG Games. Edge of Darkness combines card crafting, worker placement, shared deck-building, and a new threat challenge system where the danger to the city (and the players) grows as your power grows.

Playtesting By CUDO Plays (4 hrs)


Boardgame  |  Playtesting  | 60 of 60 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : CUDO Plays featuring Lee Bynum
The prototypes should be well developed by now and ready for community feedback. Come try out the original games being designed by the season 5 competitors of CUDO Plays.

Power Grid (4 hrs)


Boardgame  |  Power grid  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jacob McDonald
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. Players will manage various resources to operate their power plants.

RoboRally B (4 hrs)


Boardgame  |  RoboRally  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Do the robot dance while you try to win the race without falling into bottomless pits or being shot to pieces by your brother robots. It's a hard (and short) life being a robot.

Tracers (4 hrs)


Card Game  |  Tracers  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Adam Wiemers
A cyberpunk themed deck-building board game for 2-4 players. As an android, hack your way through cyberspace in pursuit of valuable data. With each hack you grow stronger, and higher risks yield higher rewards. But be careful! Enemy A.I. will hunt down careless androids who leave a trace. Cooperate to survive, compete to win!

Lost in the Snow (4 hrs)


Miniatures  |  Kameraden 12mm  | 4 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Tony Guido
For those who do not Winter War 45 Con to end... Total chaos hits the Hungarian Plain as two opposing battle groups get disorganized by a blizzard that appears suddenly and then, just as suddenly lifts. 1945 Eastern Front, tank heavy, regimental scenario. 12mm miniatures, fast playing, easy and fun Kameraden rules. (I will streamline the rules so this will truly be a smash and crash, beer and pretzels, no brainer, bashfest.

Bad Business (4 hrs)


Role Playing Game  |  Impulse Drive  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
Galactic Enterprises recently took over the administration of all government services in the Nuada Sector. Things have never been better for GE. For the people being ground into the dirk by their mercs, not so much. People need you to smuggle them goods and guns, and they need heroes that will stand up to these tyrannical goons. Impulse Drive is a Powered by the Apocalypse game inspired by a multitude of space opera stories.

CCC-WWC-3 Tyrant of the Forgotten Forge (4 hrs)


Role Playing Game  |  D&D 5E  | 4 of 7 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : DDAL featuring Ethan Stites
A devout priestess of Torm seeks three platinum discs once carried by a trio of Banite fanatics. To retrieve the items, the characters must travel to remote locations within the Moonsea and unravel the protective magic left behind by the archmages who originally hid the discs. An Adventure For Characters Level 1-4

CCC-WWC-4 The Black Hand (4 hrs)


Role Playing Game  |  D&D 5E  | 3 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dave Zajac
A priestess of Torm needs adventures to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and rid the Moonsea of its ill influence, or will Bane’s followers successfully reclaim what they believe is their rightful property? An Adventure For Characters Level 1-4

DDAL07-02 Over the Edge (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Dwight Divine
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters. Requires Legal DDAL Character Level 5-10

DDAL0701 A City on the Edge (T1) (4 hrs)


Role Playing Game  |  D&D 5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL featuring Eric Bohm
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level Characters

Desperate Measures (4 hrs)


Role Playing Game  |  The Fast Hack (modified Black Hack)  | 5 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Matthew Burack
The Tomb Kings have risen and grave danger marches on your tiny bastion of civilization. Time is short and an audacious plan is needed to save it. The Fast Hack is a modified version of The Black Hack that uses a mix-and-match character creation system with emphases on ease of use and going from sitting down to create characters to actual play as quickly as possible. Great for beginners and casual play. Read The Black Hack here: https://the-black-hack.jehaisleprintemps.net/english/ Buy The Black Hack book here: https://squarehex.myshopify.com/collections/role-playing-games/products/the-black-hack-main-rulebook Buy The Black Hack PDF here: http://www.drivethrurpg.com/product/178359/The-Black-Hack

Fiasco: Choose Your Own Disaster (4 hrs)


Role Playing Game  |  Fiasco  | 6 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Matt Wetherbee
"It seemed like such a good idea at the time..." Fiasco is an award-winning GM-less RPG about people with "powerful ambition and poor impulse control." This darkly comic game seeks to emulate films about capers gone wrong, people in over their heads, and other small-time disasters -- think the Coen Brothers, Quentin Tarantino, and Guy Ritchie. Multiple settings will be available, from modern London's criminal underworld to a frontier Wild West town to an isolated arctic outpost. A game of Fiasco accommodates 3-5 players; if we get more, we'll split into two tables with two different games going.

PFS 2-09 Heresy of Man part III: Beneath Forgotten Sands (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jeff Morse
A Pathfinder Society scenario for character levels 5-9. Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion. "Beneath Forgotten Sands" is the final scenario in the three-part The Heresy of Man campaign arc. It follows Pathfinder Society Scenario #2-06: "The First Heresy" and Pathfinder Society Scenario #2-07: "Where Dark Things Sleep." All three chapters are intended to be played in order.

PFS 7-10 The Consortium Compact (1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Kurtis Bozarth
A Pathfinder Society scenario for character levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.

PFS 8-15 Hrethnar's Throne (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 6 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
A Pathfinder Society scenario for character levels 5-9. The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

PFS 8-22 Wrath of the Fleshwarped Queen (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jim Page Wei Ji The Leaner
A Pathfinder Society scenario for character levels 1-5. When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

PFS 9-02 A Case of Missing Persons (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 5 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Gregg Homerding
A Pathfinder Society scenario for character levels 3-7. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

PFS 9-04 The Unseen Inclusion (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Eric Ives
A Pathfinder Society scenario for character levels 1-5. The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

PFS 9-07 Salvation of the Sages (7-11) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Zachary Daniel
A Pathfinder Society scenario for character levels 7-11. For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

PFS 9-09 Beyond the Halflight Path (3-7) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 1 of 6 Seats Left
Regular Play of Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Sasha Hall
A Pathfinder Society scenario for character levels 3-7. The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

PFS 9-10 Signs in Senghor (1-5) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
A Pathfinder Society scenario for character levels 1-5. In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

PFS 9-11 The Jarlsblood Witch Saga (5-9) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Nathan King
A Pathfinder Society scenario for character levels 5-9. The Lands of the Linnorm Kings derive its name from its leaders, each of who can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers. Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.

SFS 1-00 Claim to Salvation (4 hrs)


Role Playing Game  |  Starfinder Society  | 5 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Robert Jonquet
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level pregenerated versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

SFS 1-01 The Commencement (1-2) (4 hrs)


Role Playing Game  |  Starfinder Society  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Mike Bohlmann
A Starfinder Society scenario for level 1-2 characters. All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

SFS 1-03 Yesteryear's Truth (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Keith Boyer
A Starfinder Society scenario for character levels 1-4. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

SFS 1-05 The First Mandate (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Jacob Rennels
A Starfinder Society scenario for character levels 1-4. With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

SFS 1-07 The Sunrise Sortie (1-4) (4 hrs)


Role Playing Game  |  Starfinder Society  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Aaron Malone
A Starfinder Society scenario for character levels 1-4. When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.

SFS Quest: Into the Unknown (4 hrs)


Role Playing Game  |  Starfinder Society  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Organized Play Foundation featuring Don Shippy
A Starfinder Society quest scenarioi for character level one. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.